Metro: Last Light
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As a first-person shooter, Metro: Last Light features a variety of firearms, some fictional and some based on real weapons, which the player uses in combat. The game's protagonist, Artyom, also has the ability to kill an enemy directly with his melee weapon.[2] Artyom has three weapons slots. Players can put any weapon into these slots without restriction.[3] Players have access to four different secondary weapons, including throwing knives, incendiary grenades, and hand grenades.[6] Mutants do not possess weapons and tend to physically attack the player in swarms, while humans fight with the same firearms available to the player. The player can knock out or kill most human enemies instead of shooting them, using stealth to avoid detection. As enemies are inefficient in spotting the player character in darkness, players can turn off oil lamps and light bulbs to gain an advantage over their opponents.[7]
The karma the player has acquired determines the ending. In the "bad" ending, Artyom destroys D6 to prevent Korbut from using the facility to wipe out the remnants of the other factions and possibly humanity, resulting in the deaths of himself, the surviving Rangers, and the Red Line forces. Later, Anna is shown telling their son of Artyom's bravery. In the "good" ending, later revealed as the canonical ending, Artyom prepares to destroy the bunker but is stopped by the little Dark One, who, along with the awakened Dark Ones, defeats Korbut's army. Artyom calls the little Dark One humanity's "last light of hope". In both endings, the young Dark One leaves with the surviving Dark Ones to find safety, while promising that they will come back in the future to help rebuild the world.
Last Light is powered by 4A Games' own in-house engine, 4A Engine.[32] The team also worked to improve the game's lighting and destruction system and introduced a larger variety of color palette.[33] The game was originally set to be released for Nintendo's Wii U, and the title was included in the Wii U show-reel, though THQ has since stated that the game may not be released for that platform.[34] Regarding the possibility of the game coming to the Wii U, 4A Games chief technical officer Oles Shishkovtsov said the Wii U has a "horrible, slow CPU".[35] Beynon, reiterated the sentiment, saying that there would not be a Wii U version of the game, because the studio "couldn't justify the effort required" and they "just figured it wasn't worth pursuing at this time".[35] 4A experimented with the Wii U development kit, but later gave up this version of the game during its early stages of development.[36]
Additionally, four DLC packs were released. The first pack, the Faction Pack, was to be available in June 2013,[59] however the release date was pushed back to July 2013. This pack contains three bonus single-player missions, with the player playing as a Red Line Sniper, a Fourth Reich 'Heavy' soldier, and a Polis Ranger in training, with new weapons not found in the main storyline.[60] The other three packs were released within 60 days of releasing the Faction Pack. The second pack, the Tower Pack, gives single-player challenge missions that have online leaderboards. The third pack, the Developer Pack, features a shooting gallery, a combat simulator, an in-game museum, and a single-player mission titled "The Spiders' Nest". Finally, the fourth pack, the Chronicles Pack, features three additional single-player missions that contain three characters from the main storyline, Khan, Pavel, and Anna, adding in extra background story information about the world.[61][62] Players can buy a season pass, which gives them all four DLCs at a discounted price. It also contains a limited edition, in-game automatic shotgun called the Abzats,[63] and a light machine gun that was previously only available via pre-order from select retailers, the RPK.[64]
There are two endings to the game following this. In the bad ending, Artyom will activate D6's self-destruct device t
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